PokéPark Wii - Pikachu's Adventure (2024)

PokéPark Wii's most used gameplay is within the attractions aspect of the game. The attractions are all essentially mini-games where you can control a Pokémon to try and win a race or score the highest points. The Pokémon you can use depend on the ones you have befriended and if they are able to participate in it. Each Pokémon has different skills that will benefit or hinder it in the mini-game you are selecting it for.

Bulbasaur's Daring Dash

Attraction Type: Race
Timed: Yes

Bulbasaur's Daring Dash is a relatively standard race. You and six other Pokémon are lined up on the track and once the timer is counted down, you're off on your race. This race is controlled by shaking the Wii Remote to keep yourself at a steady acceleration. The winner is the first one who crosses the line. However, your times are registered so you can see who's the best out of you and your friends

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (1) PokéPark Wii - Pikachu's Adventure (2) PokéPark Wii - Pikachu's Adventure (3) PokéPark Wii - Pikachu's Adventure (4) PokéPark Wii - Pikachu's Adventure (5) PokéPark Wii - Pikachu's Adventure (6) PokéPark Wii - Pikachu's Adventure (7) PokéPark Wii - Pikachu's Adventure (8) PokéPark Wii - Pikachu's Adventure (9) PokéPark Wii - Pikachu's Adventure (10) PokéPark Wii - Pikachu's Adventure (11) PokéPark Wii - Pikachu's Adventure (12) PokéPark Wii - Pikachu's Adventure (13) PokéPark Wii - Pikachu's Adventure (14) PokéPark Wii - Pikachu's Adventure (15) PokéPark Wii - Pikachu's Adventure (16) PokéPark Wii - Pikachu's Adventure (17) PokéPark Wii - Pikachu's Adventure (18) PokéPark Wii - Pikachu's Adventure (19) PokéPark Wii - Pikachu's Adventure (20) PokéPark Wii - Pikachu's Adventure (21) PokéPark Wii - Pikachu's Adventure (22) PokéPark Wii - Pikachu's Adventure (23) PokéPark Wii - Pikachu's Adventure (24) PokéPark Wii - Pikachu's Adventure (25) PokéPark Wii - Pikachu's Adventure (26)
PokéPark Wii - Pikachu's Adventure (27)

Venusaur's Vine Swing

Attraction Type: Target
Timed: Yes

Venusaur's Vine Swing is a quick attraction. In it, your Pokémon is holding onto a rope in the Forst. You have 30 seconds to make the rope swing to a sufficient speed. Once the speed is to your liking, you will have to press the designated button to have your Pokémon let go of the rope and land somewhere on the field. The distance the Pokémon travels is determined by the speed of the rope swinging as well as the angle the Pokémon comes off the rope.

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (28) PokéPark Wii - Pikachu's Adventure (29) PokéPark Wii - Pikachu's Adventure (30) PokéPark Wii - Pikachu's Adventure (31) PokéPark Wii - Pikachu's Adventure (32) PokéPark Wii - Pikachu's Adventure (33) PokéPark Wii - Pikachu's Adventure (34) PokéPark Wii - Pikachu's Adventure (35) PokéPark Wii - Pikachu's Adventure (36) PokéPark Wii - Pikachu's Adventure (37) PokéPark Wii - Pikachu's Adventure (38) PokéPark Wii - Pikachu's Adventure (39) PokéPark Wii - Pikachu's Adventure (40) PokéPark Wii - Pikachu's Adventure (41) PokéPark Wii - Pikachu's Adventure (42) PokéPark Wii - Pikachu's Adventure (43)
PokéPark Wii - Pikachu's Adventure (44)

Pelipper's Circle Circuit

Attraction Type: Target
Timed: No

Pelipper's Circle Circuit is a simple sky race. This has you going from Point A to Point B as a flying Pokémon. However, along the way there are numerous targets that you need to go through while flying. These range from 10 points for Yellow, 100 Points for Red & 1000 points for Multi-Coloured. It's controlled through motion control signalling Up for Up, Down for Down and so forth

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (45) PokéPark Wii - Pikachu's Adventure (46) PokéPark Wii - Pikachu's Adventure (47) PokéPark Wii - Pikachu's Adventure (48) PokéPark Wii - Pikachu's Adventure (49) PokéPark Wii - Pikachu's Adventure (50) PokéPark Wii - Pikachu's Adventure (51) PokéPark Wii - Pikachu's Adventure (52) PokéPark Wii - Pikachu's Adventure (53) PokéPark Wii - Pikachu's Adventure (54) PokéPark Wii - Pikachu's Adventure (55) PokéPark Wii - Pikachu's Adventure (56) PokéPark Wii - Pikachu's Adventure (57) PokéPark Wii - Pikachu's Adventure (58) PokéPark Wii - Pikachu's Adventure (59) PokéPark Wii - Pikachu's Adventure (60)

Please note, Pikachu can only be used with a special item obtained via Passwords

PokéPark Wii - Pikachu's Adventure (61)

Gyarados' Aqua Dash

Attraction Type: Time Trial
Timed: Yes

Gyarados' Aqua Dash is a simple water race where you control a surfing Water Pokémon through an obstacle course, using the Wii Remote's motion control to steer and holding down 2 to accelerate. You have to get through all the obstacles and gates in the area in order to obtain the best time possible

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (62) PokéPark Wii - Pikachu's Adventure (63) PokéPark Wii - Pikachu's Adventure (64) PokéPark Wii - Pikachu's Adventure (65) PokéPark Wii - Pikachu's Adventure (66) PokéPark Wii - Pikachu's Adventure (67) PokéPark Wii - Pikachu's Adventure (68) PokéPark Wii - Pikachu's Adventure (69) PokéPark Wii - Pikachu's Adventure (70) PokéPark Wii - Pikachu's Adventure (71) PokéPark Wii - Pikachu's Adventure (72) PokéPark Wii - Pikachu's Adventure (73) PokéPark Wii - Pikachu's Adventure (74) PokéPark Wii - Pikachu's Adventure (75) PokéPark Wii - Pikachu's Adventure (76) PokéPark Wii - Pikachu's Adventure (77)

Please note, Pikachu can only be used with a special item, the Surfboard, obtained via Passwords

PokéPark Wii - Pikachu's Adventure (78)

Empoleon's Snow Slide

Attraction Type: Time Trial
Timed: Yes

Empoleon's Snow Slide is also derived from a previous attraction. Like Gyarados' Aqua Dash, your task here is to get through the course in the shorted time. However, the courses are more open than in the Marine Slider and have a variety of obstacles you need to get around. There are small boost gates around to help you accelerate. Control of the Pokémon is once again done through the Wii Remote's motion control

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (79) PokéPark Wii - Pikachu's Adventure (80) PokéPark Wii - Pikachu's Adventure (81) PokéPark Wii - Pikachu's Adventure (82) PokéPark Wii - Pikachu's Adventure (83) PokéPark Wii - Pikachu's Adventure (84) PokéPark Wii - Pikachu's Adventure (85) PokéPark Wii - Pikachu's Adventure (86) PokéPark Wii - Pikachu's Adventure (87) PokéPark Wii - Pikachu's Adventure (88) PokéPark Wii - Pikachu's Adventure (89) PokéPark Wii - Pikachu's Adventure (90) PokéPark Wii - Pikachu's Adventure (91) PokéPark Wii - Pikachu's Adventure (92) PokéPark Wii - Pikachu's Adventure (93) PokéPark Wii - Pikachu's Adventure (94)

Please note, Pikachu can only be used with a special item obtained via Passwords

PokéPark Wii - Pikachu's Adventure (95)

Bastiodon's Block Barrage

Attraction Type: Target
Timed: No

Bastiodon's Block Barrage has you controlling your Pokémon in a small area. Here, a ball will fly out at you and you have to reflect it back, knocking panels down, similar to the classic game Breakout. Numerous obstacles come on the field that will hinder your progress. You have three balls to use and once all are used, the attraction ends.

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (96) PokéPark Wii - Pikachu's Adventure (97) PokéPark Wii - Pikachu's Adventure (98) PokéPark Wii - Pikachu's Adventure (99) PokéPark Wii - Pikachu's Adventure (100) PokéPark Wii - Pikachu's Adventure (101) PokéPark Wii - Pikachu's Adventure (102) PokéPark Wii - Pikachu's Adventure (103) PokéPark Wii - Pikachu's Adventure (104) PokéPark Wii - Pikachu's Adventure (105) PokéPark Wii - Pikachu's Adventure (106) PokéPark Wii - Pikachu's Adventure (107) PokéPark Wii - Pikachu's Adventure (108) PokéPark Wii - Pikachu's Adventure (109) PokéPark Wii - Pikachu's Adventure (110) PokéPark Wii - Pikachu's Adventure (111)
PokéPark Wii - Pikachu's Adventure (112)

Rhyperior's Bumper Burn

Attraction Type: Fight
Timed: Yes

The Rhyperior's Bumper Burn attraction has you in a ring controlling a Pokémon. As you play, many more Pokémon start falling onto the arena. You have to knock these Pokémon outside of the ring by hitting them or using one of the moves. Once they are knocked out of the ring, you shall get some points. You get a points multiplier for each Pokémon you knock off without you yourself getting knocked off.

The highest score after the time runs out determines the winner.

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (113) PokéPark Wii - Pikachu's Adventure (114) PokéPark Wii - Pikachu's Adventure (115) PokéPark Wii - Pikachu's Adventure (116) PokéPark Wii - Pikachu's Adventure (117) PokéPark Wii - Pikachu's Adventure (118) PokéPark Wii - Pikachu's Adventure (119) PokéPark Wii - Pikachu's Adventure (120) PokéPark Wii - Pikachu's Adventure (121) PokéPark Wii - Pikachu's Adventure (122) PokéPark Wii - Pikachu's Adventure (123) PokéPark Wii - Pikachu's Adventure (124) PokéPark Wii - Pikachu's Adventure (125) PokéPark Wii - Pikachu's Adventure (126) PokéPark Wii - Pikachu's Adventure (127) PokéPark Wii - Pikachu's Adventure (128)
PokéPark Wii - Pikachu's Adventure (129)

Blaziken's Boulder Bash

Attraction Type: Point Collection
Timed: Yes

Blaziken's Boulder Bash takes you and your Pokémon into a Volcano. In this volcano, your Pokémon stand in a spot where a cannon will shoot various rocks at you. Your task is to destroy the rocks with your Pokémon by shaking the Wii Remote at the best time. For each rock you break, you get points. Like other attractions, you will get combination bonuses as you play through so the more rocks you hit without missing any, the better your score.

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (130) PokéPark Wii - Pikachu's Adventure (131) PokéPark Wii - Pikachu's Adventure (132) PokéPark Wii - Pikachu's Adventure (133) PokéPark Wii - Pikachu's Adventure (134) PokéPark Wii - Pikachu's Adventure (135) PokéPark Wii - Pikachu's Adventure (136) PokéPark Wii - Pikachu's Adventure (137) PokéPark Wii - Pikachu's Adventure (138) PokéPark Wii - Pikachu's Adventure (139) PokéPark Wii - Pikachu's Adventure (140) PokéPark Wii - Pikachu's Adventure (141) PokéPark Wii - Pikachu's Adventure (142) PokéPark Wii - Pikachu's Adventure (143) PokéPark Wii - Pikachu's Adventure (144) PokéPark Wii - Pikachu's Adventure (145)
PokéPark Wii - Pikachu's Adventure (146)

Tangrowth's Swing-Along

Attraction Type: Race
Timed: Yes

Tangrowth's Swing-Along is a race based upon the same swinging mechanics as Venusaur's Rope Swing earlier in the game. Here, you build up your momentum and get your fastest swings. The momentum should then carry on to each rope as you move on. If you have enough speed and distance, you may be able to skip the rope altogether

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (147) PokéPark Wii - Pikachu's Adventure (148) PokéPark Wii - Pikachu's Adventure (149) PokéPark Wii - Pikachu's Adventure (150) PokéPark Wii - Pikachu's Adventure (151) PokéPark Wii - Pikachu's Adventure (152) PokéPark Wii - Pikachu's Adventure (153) PokéPark Wii - Pikachu's Adventure (154) PokéPark Wii - Pikachu's Adventure (155) PokéPark Wii - Pikachu's Adventure (156) PokéPark Wii - Pikachu's Adventure (157) PokéPark Wii - Pikachu's Adventure (158) PokéPark Wii - Pikachu's Adventure (159) PokéPark Wii - Pikachu's Adventure (160) PokéPark Wii - Pikachu's Adventure (161) PokéPark Wii - Pikachu's Adventure (162)
PokéPark Wii - Pikachu's Adventure (163)

Dusknoir's Speed Slam

Attraction Type: Race
Timed: Yes

Dusknoir's Speed Slam acts in a similar manner to Bulbasaur's Daring Dash in that is a race where you and several other Pokémon try to get from the start to the finish. However, unlike that attractions, there's many obstacles that appear on the course that need to be disposed of or circumvented including walls and the occassional Spinarak

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (164) PokéPark Wii - Pikachu's Adventure (165) PokéPark Wii - Pikachu's Adventure (166) PokéPark Wii - Pikachu's Adventure (167) PokéPark Wii - Pikachu's Adventure (168) PokéPark Wii - Pikachu's Adventure (169) PokéPark Wii - Pikachu's Adventure (170) PokéPark Wii - Pikachu's Adventure (171) PokéPark Wii - Pikachu's Adventure (172) PokéPark Wii - Pikachu's Adventure (173) PokéPark Wii - Pikachu's Adventure (174) PokéPark Wii - Pikachu's Adventure (175) PokéPark Wii - Pikachu's Adventure (176) PokéPark Wii - Pikachu's Adventure (177) PokéPark Wii - Pikachu's Adventure (178) PokéPark Wii - Pikachu's Adventure (179)
PokéPark Wii - Pikachu's Adventure (180)

Rotom's Spooky Shoot-'em-Up

Attraction Type: Target
Timed: No

Rotom's Spooky Shoot-'em-Up is the third attraction in the Haunted Zone. This attraction is the first that utilises the Wii's InfraRed features. Here, you point at the screen and press A to fire the projectiles. You are faced with Swarms of Pokémon and you have to defeat them all before one, and only one, gets through and hits you. Once one hits you, it's all over. Gastly count for 100 Points, Haunter for 300 and Rotom's many forms for 1000

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (181) PokéPark Wii - Pikachu's Adventure (182) PokéPark Wii - Pikachu's Adventure (183) PokéPark Wii - Pikachu's Adventure (184) PokéPark Wii - Pikachu's Adventure (185) PokéPark Wii - Pikachu's Adventure (186) PokéPark Wii - Pikachu's Adventure (187) PokéPark Wii - Pikachu's Adventure (188) PokéPark Wii - Pikachu's Adventure (189) PokéPark Wii - Pikachu's Adventure (190) PokéPark Wii - Pikachu's Adventure (191) PokéPark Wii - Pikachu's Adventure (192) PokéPark Wii - Pikachu's Adventure (193) PokéPark Wii - Pikachu's Adventure (194) PokéPark Wii - Pikachu's Adventure (195) PokéPark Wii - Pikachu's Adventure (196)
PokéPark Wii - Pikachu's Adventure (197)

Absol's Hurdle Bounce

Attraction Type: Race
Timed: Yes

Absol's Hurdle Bounce is another footrace where you have to control your Pokémon through shaking the Wii Remote. However, this race has obstacles in the form of Dugtrio and a variety of panels. Dugtrio acts as a hurdle and requires you to jump over it in order to pass it. This is done by using the 2 button

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (198) PokéPark Wii - Pikachu's Adventure (199) PokéPark Wii - Pikachu's Adventure (200) PokéPark Wii - Pikachu's Adventure (201) PokéPark Wii - Pikachu's Adventure (202) PokéPark Wii - Pikachu's Adventure (203) PokéPark Wii - Pikachu's Adventure (204) PokéPark Wii - Pikachu's Adventure (205) PokéPark Wii - Pikachu's Adventure (206) PokéPark Wii - Pikachu's Adventure (207) PokéPark Wii - Pikachu's Adventure (208) PokéPark Wii - Pikachu's Adventure (209) PokéPark Wii - Pikachu's Adventure (210) PokéPark Wii - Pikachu's Adventure (211) PokéPark Wii - Pikachu's Adventure (212) PokéPark Wii - Pikachu's Adventure (213)
PokéPark Wii - Pikachu's Adventure (214)

Salamence's Air Ace

Attraction Type: Target
Timed: No

Salamence's Air Ace has you controlling a Flying Pokémon through a mountainous area. Here, you will discover a variety of targets dotted across the stage. Small targets are worth 300 points while large targets are worth 100.

The Pokémon are controlled through the Wii Remote's motion control and you have the ability to shoot our projectiles from your Pokémon to take out distant targets. You have a continual tally of your points so you will know how well you're doing

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (215) PokéPark Wii - Pikachu's Adventure (216) PokéPark Wii - Pikachu's Adventure (217) PokéPark Wii - Pikachu's Adventure (218) PokéPark Wii - Pikachu's Adventure (219) PokéPark Wii - Pikachu's Adventure (220) PokéPark Wii - Pikachu's Adventure (221) PokéPark Wii - Pikachu's Adventure (222) PokéPark Wii - Pikachu's Adventure (223) PokéPark Wii - Pikachu's Adventure (224) PokéPark Wii - Pikachu's Adventure (225) PokéPark Wii - Pikachu's Adventure (226) PokéPark Wii - Pikachu's Adventure (227) PokéPark Wii - Pikachu's Adventure (228) PokéPark Wii - Pikachu's Adventure (229) PokéPark Wii - Pikachu's Adventure (230)
PokéPark Wii - Pikachu's Adventure (231)

Rayquaza's Balloon Panic

Attraction Type: Target
Timed: No & Yes

Rayquaza's Balloon Panic has you controlling your Pokémon in two distinct events. First, you are running across a large balloon Lucario. There are targets dotted around the balloon and you have to get them. It is controlled by tilting your Wii Remote Left & Right to move and 2 to jump. Yellow Targets are worth 100, Red 300 and Multi Coloured 1000. There are however Voltorb & Electrode rolling down which will cost you 100 and 300 points respectively

The next part of the Attraction has you using the Wii's InfraRed Pointing system to shoot at targets which are being carried by Drifloon, Driblim and Rayquaza itself. Blue are worth 100, Red 300 and Gold 1000.

Pokémon Usable:
PokéPark Wii - Pikachu's Adventure (232) PokéPark Wii - Pikachu's Adventure (233) PokéPark Wii - Pikachu's Adventure (234) PokéPark Wii - Pikachu's Adventure (235) PokéPark Wii - Pikachu's Adventure (236) PokéPark Wii - Pikachu's Adventure (237) PokéPark Wii - Pikachu's Adventure (238) PokéPark Wii - Pikachu's Adventure (239) PokéPark Wii - Pikachu's Adventure (240) PokéPark Wii - Pikachu's Adventure (241) PokéPark Wii - Pikachu's Adventure (242) PokéPark Wii - Pikachu's Adventure (243) PokéPark Wii - Pikachu's Adventure (244) PokéPark Wii - Pikachu's Adventure (245) PokéPark Wii - Pikachu's Adventure (246) PokéPark Wii - Pikachu's Adventure (247)
PokéPark Wii - Pikachu's Adventure (248)
PokéPark Wii - Pikachu's Adventure (2024)
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